Category: Scrolls of Strategy

Light, Offensive and Defensive

Scrolls of Strategy

Scrolls of Strategy

Whats up Kaijudo fans this is Nathan Bond AKA Ramboscoob333 and today I want to talk to you about the Light Civilization.  Light has been progressively seeing more play since Dragonstrike Infernus came out.  Prior to Dragonstrike it was considered one of the weakest civilizations.  Now, Light could just possibly be the strongest civilization in the game.  Cards like Andromeda of the Citadel and Lyra the Blazing Sun allow you to recover from a losing position easily.  Now we have the Monarch as well that gives you even more reason to play light.  So this begs the question what is the best offense and defense to play against light now that it is getting so strong.

Light has been given a strong ability in having creatures that cannot be the target of spells or abilities in the form of Eternal Haven and Keeper of Laws.  These creatures allow decks like the LWD Control decks to build a field and then go in for game with no fear of not being able to win instantly because these creatures can’t be targeted.  So how do you set up a defense against this.  Well there is a small list of cards that most people don’t use that is very helpful against these cards.  Both Ensnare and Devouring Smog are helpful in shields because they can actually get rid of either of these two cards.  Both of these spells force your opponent to chose an untapped creature to get rid of, allowing you to bypass the standard rules that prevent you from targeting them.  Additionally a Stormspark Blast in shields is one of the best defenses that you can have.

Now on offense there are other ways to deal with these cards.  Ripper Reaper and Queen Kalima both give you ways of removing them on your turn.  There is also Shell Dome a creature that no one uses because it was a Root Trap that your opponent chose the target of but it was still a creature.  Now that these cards that cannot be targeted are getting more popular having cards that will still allow you to get rid of them are essential.  Kronax the Brutal is even more helpful now because you can turn any creature into a slayer and make it able to attack untapped creatures.  Eternal Haven also is week to Crimson Wyvern and due to nature of Eternal Haven putting more Blockers in play, casting a Crimson Wyvern will generally destroy more than just Eternal Haven.

So now that we know what can get rid of these strong cards, how do you deal with the benefits gained from cards like Lyra and Andromeda.  Well honestly one of the easiest ways is just play a deck that is to fast.  Rush and tempo decks can generally win before Andromeda sees play, and also be fast enough to not be bothered by the hold down of Lyra.  Though after Andromeda enters play many decks struggle to be able to push for game.  Heretic Prince Var-Rakka allows decks like Saber-Bolt to win against such cards since it can fast attack to break the shields as well as return to the hand for safety so that Andromeda does not revenge kill.

One of the biggest keys to playing well against Light in the current meta is speed, but Light is not only seen in control decks.  Mono light is one of the better rush decks at the moment. This deck is extremely aggressive and difficult for most to deal with.  So should you be stuck against mono light just remember all rush decks struggle when you continually remove the creatures from the field.

Well that is it Kaijudo fans.  Enjoy your future games against the Light Civilization and the continuing KMC season.  This is Nathan Bond Jacking out.


Innovation and the Tournament Setting

Scrolls of Strategy

Scrolls of Strategy

Hello Kaijudo fans this is Nathan Bond A.K.A Ramboscoob333 and I am here to talk to you about innovation today.  When it comes to strategy innovation is both a good and a bad thing.  If you want to be competitive in the tournament setting innovation can let you have an advantage against everyone else, but that makes you wonder how can this be bad because it is obvious why it would be good.  Well this article will not only explain to you why it is good and bad but also how to make it where it is always in your advantage.

Innovation is good for the game in general, it brings new decks to the fore front as well as new card combinations that others have not thought to use.  This keeps the game alive as well as keeping it in an ever changing state.  The one thing that people should want to avoid is a game where innovation is frowned upon, isn’t rewarded, or isn’t possible.  For the game to evolve and continue to expand this has to be possible.  So lets start with some benefits of innovation, how can it actually reward you.  The first true benefit is being successful.  If a person is innovative and makes the next big deck and no one knows about it they could go as far as to win the tournament that they take the deck to.  The next benefit is recognition, this is one thing that everyone enjoys.  Everyone likes to be given credit when they have done something really cool.  The last benefit is when the deck or tech cards are still unknown to the public is the element of surprise.

So these are some good benefits but how could this be bad.  The biggest problem with innovation is a person will make a new deck claim it to be the best thing in the world but not test it.  This is a ploy to get people to play the deck without testing it themselves.  Without testing a deck to make sure that it works as any person says it does is asking for trouble.  Also an abundance of this scares people off from trying new things.  So this offers the big question how do I be innovative and avoid this, and that brings me to the most important part of this topic.


The key to this is simple when you try something new test it against every good deck in the meta.  Don’t stop testing it until you are comfortable with the results.  Now that you have done that, start testing against decks that aren’t popular in the meta any more a good example deck would be Blurple, as many don’t play it at all, and some people haven’t even seen the deck at all since they started after it had it’s prime.  Now that you have tested the deck and know it works put it on trail at your local store to broaden your testing pool to make sure it works against different play styles along with different decks, and if it does you are now ready to show it to the world in the way that you see fit.  This can be through video on a major social media site to taking it to a Kaijudo Master Challenge and winning an invite with it.  Any form that feels comfortable to you as the innovator.

So now that we had discussed how to take advantage of innovation lets discuss when it is helpful and when it isn’t.  Obviously we all want to win an invite to attend the championship, but when is it a good idea to be innovative.  This comes down to your comfort as a player with being the one that would be playing the so called “rouge” deck.  Though it may not be that after the deck goes public prior to the tournament it would be considered so, a great example of this would be Greed Dragons.  Prior to its unveiling last tournament season a deck like that was never heard of, but then that style of deck took the meta by storm.  Secondly, is the deck you have designed consistent.  If the answer to this is no, then the deck is not ready to be used.  A deck could be able to make the most powerful plays ever but if it isn’t consistent then it doesn’t have the potential to win any major tournament.

I would like to leave you with a few cards to consider out of the new set when it comes to innovation, the first being Boran, the Reality Shaper.   This card gives you field more longevity than any card before ever has since it has the potential to replace any card that gets banished, this opens room for combos with cards like Ripper Reaper.  The next card I would like to bring to consideration is Finbar’s Dreadnaught as it as well is a defense for your field, but a word of warning the effect of this card is mandatory so it does not combo well with other cards.   The third and last card I would like people to consider is Deathliger the Justicar.  Deathliger combos extremely well with cards like Twilight Archon as well as many other cards that already exist.  That is all Kaijudo fans, this is Nathan Bond jacking out, peace out everyone.

Deck Archetypes

Scrolls of Strategy

Scrolls of Strategy

What’s up Kaijudo fans this is Nathan Bond AKA Ramboscoob333 and today I want to talk to you about deck archetypes.  Most of the competitive players know what these are already but a new player could be confused when they look at these titles.  So for all of you who are clueless or for those of you who just want a refresher here is a little assistance, as well as some strategic tips for each type.



For starters there is the most basic deck type, rush.  Rush is the fastest deck type a person can play and is usually a mono civilization deck.  With many rush decks outside of the few spells put in for support the highest cost card in the deck is 5.  Also, any spell in a rush deck should either cost very little or be a shield blast.  The current best rush decks are mono light and mono fire, but I would suggest people to watch out for light fire and water nature rush with the release of Shattered Alliances.  With rush it is best to use evolutions and creatures with fast attack and use as many low cost creatures as possible.  To finish off rush the card I wish to suggest for people to look forward to is Blitzer-Mech Falkora.



Next is the tempo archetype.  The biggest advantage of a tempo deck is that it makes plays that advance your own field state while worsening your opponent’s.  Progression is key with a tempo decks.  These decks make plays with cards like Hydra Medusa and Humonculon that will allow you to remove a creature from your opponent’s field while gaining a creature of your own.  Also lessening cards in your opponents hand or increasing your own hand size play to this style of deck, with cards like Fumes and Aqua Seneschal.  With the next set Blitzer-Mech Falkora works very well here as well, but so does Spire Puppet.



The third major deck type is mid range.  Mid range decks are aggressive decks by nature but they also contain cards that let them control the field to support that aggression.  These decks try to have a strong early game and get to the late game as quickly as possible so their finisher cards can end the game quickly before they can be answered.  These decks will want to play finishers like Heretic Prince Var-rakka since they can break multiple shields with fast attack, and will want to play them sooner through either the use of firebirds or nature cards that provide more mana sooner.



Control is the last major deck archetype.  Control decks want to play cards that remove threats from in play and in the opponent’s hand.  They will refuse to attack until they are ready to win, trying to starve the opponent for resources.  New cards like Queen Kalima and Twilight Archon do this well by being finishers for the deck.  These decks have been very popular as of late.  The main creatures that will see play in control decks are finishers, blockers, and those that let them control the field.



Most people will say that that is it, but Shattered Alliances will introduce one new archetype to this game.  This deck type is combo.  Combo decks are still control decks at heart but they add a twist to the normal control deck.  Instead of making powerful single card plays, a combo deck will play multitudes of cards together whose synergy creates a play far greater than the cards would be on their own.  A nice combo that is now available is Ripper Reaper with Necrose, Nightmare Bloom.  It works so well because Necrose gives you a creature when it comes into play and becomes a creature for you to use Ripper Reapers ability on, for far less mana than it would usually cost to have this possible.

So those are the current deck archetypes in the game.  Not every deck will fit ideally into one of these archetypes because many could fit in two of the categories.  That is it for me people, so this is Nathan Bond signing out, peace out friends, and if there is something strategy related you would like me to write an article on leave it in the comments below.

Introducing: Scrolls of Strategy

Scrolls of Strategy

Scrolls of Strategy

What’s up Kaijudo fans this is Nathan Bond (Ramboscoob333) and I am now going to be writing here on Cards Now 24/7.  I have been trying to expand more into the community and this is a great chance for me to do so.  So for those of you who don’t know who I am I would like to tell you a little about myself.

My TCG Journey Begins

I first started playing card games when Pokémon first came out, and played that through the gold and silver packs.  Around this time I switched to playing Yu-Gi-Oh which when I first started was an amazing game, but as I continued to play and later down the road the game lost my favor in the play style and community so I started looking for new games.  It was around this time that I expanded into Magic: the Gathering and this was when Shadowmoor first came out.  I played standard for a while but still continued Yu-Gi-Oh because I didn’t know if I truly wanted to switch over to Magic yet.  I played through a few sets, took a break, and came back when the Zendikar block started.  As I played through different blocks Zendikar, Scars (this is when I fully quit Yu-Gi-Oh), Innistrad, and Return to Ravnica, I started to learn that Type 2/Standard was not for me but I did love the game.  So I started to only play Elder Dragon Highlander/ Commander.

In EDH I had much success playing a variety of decks tokens, mill, control, slivers, and two decks I took the most pride in.  My Gruul trample deck was a far personal favorite as it was able to kill people in single turns from trample damage, at one point I had a single baloth do 44 damage on one attack.  The second deck was my Intimidate deck, I gave the big Eldrazis Intimidate and then I also put Intimidate on Infect creatures.  I enjoyed playing EDH and still do but in the end I did sell my collection to start playing Kaijudo.  This does not mean I will never play EDH again just that I won’t buy as heavily into EDH when I do start playing again.

Enter: Kaijudo

Two of my good friends, who are now my team mates, are the ones who convinced me to start playing Kaijudo.  They introduced it to me right after Evo Fury was released.  My friend Nick (KingofGames16) handed me his modified version of the Evo Fury structure deck to use and I played my first match against Sean (Pogiforce).  I did alright but I knew the deck wasn’t for me.  That next Friday I bought a box of Dojo, a Box of Evo Fury, and one of each of the starter decks and made four mono civ decks up to take my shots at it again.  Nature was my favorite of those decks, and I did really well.  I didn’t win any matches but showed immediate skill in my ability to play and build decks.  I went on a few weeks trading here and there and making purchases until I finally got a full playset of Bolt-tail Dragons.  This is when I made my first attempt at Aqua Saberbolt and started doing really well.  I started topping at tournaments every week and was one of the first to decide to play Flamespike Tatsurion in the deck.  I even played a few Emperor Neuron in it at one point.  This deck is the what allowed me to make that jump from new player to good player.  I continued to play locals with Team P.E.A.C.H. and my friends and then DSI came out.  Decks flew around until I eventually settled on a LWD Dragon Control build that let me get an invite to the Championship in GA.  I then took all my time testing different decks until it was time for the Championship.

Scrolls of Strategy

Well that is enough about my past now for a little about my future.  I have made an attempt to win the Master Commentator Contest, so if my video is chosen please vote for me.  I have also made a schedule of KMCs I intend to attend this season.  I am looking at doing five though I may not be able to compete in one of those so that I can judge for my local KMC.  Time will tell for that.  I will be writing future articles here about strategy.  Starting out, I plan to discuss the differences in deck types. Hopefully this will help the community as a whole.  I also want to discuss a new deck type that I am sure will emerge with the coming of Shattered Alliances. That is it for me people, so this is Nathan Bond signing out, peace out friends, and if there is something strategy related you would like me to write an article on leave it in the comments below.