Archive for September, 2013

Peer into the Veil

Peer into the Veil

Hey there Kaijudo duelists. This past weekend was the first weekend of the Winter KMC season and among the first tournaments with Shattered Alliances legal. We had 5 total KMC’s take place all over the U.S. with players trying their best to find victory.

First we’ll go to Torrington CT at the KMC which i participated in. Unfortunately i did not top 8 however fellow writer Brian Durkin took it home with his Dragon Variant. The top 8 consisted of 4 Dragon Variants, 2 Haven Variants, 1 Water/Dark/Light control, and 1 Light/Nature/Fire Rush. The Haven Variants were both 4 color versions. The Dragon lists were variations on 8/9 Birds with each player running their own techs. The Water/Dark/Light was a sort of classic variant from last format with a single Eternal Haven thrown in to the mix. The only rush deck that made it was a cool deck made by Carl of Team Peach and successfully piloted by Bill Swanson that included green for some of the aggressive dual civ’s like Sword Horned, Starseed, and Razorcat along with Essence Elf to boost your whole field even more. Finals was a dragon control mirror with Brian Durkin edging out Jonah Acosta for the win. I’m sure Brian will do something on his card choices and deck so you guys will have to look out for that in Brian’s section. There were a ton of awesome cards that proved to be powerful here and at the other KMC’s.

Moving along we’ll go to KMC Evansville where Jerah and Robert both were able to perform well. Check out Jerah’s recent article for decklists. 1st and 2nd place were also Dragon variants with 1st place having an interesting tech in the form of Jump Jets and 2nd place using Hammer Dragon Foulbyrn to gain massive advantage. Rounding out the top 8 are 5 Aggro/Rush Variants and a Haven Deck. Dragons continue it’s dominance in the meta. An awesome list from Jerah is similar to a list i lost to in the first round in CT piloted by Aiden Thorne, proving Blurple is still a contender. The Rush decks are still going strong with the addition of Blinder Beetle Prime and the slew of Fire/Light cards released in Shattered Alliances.

Next up is KMC Atlanta where the top 8 was almost dominated by Rush/Aggro decks. Only 2 control decks made it and none of them were Haven or Dragon decks. First place was a Water/Fire/Light Rush deck that included Water for it’s bounce to compliment the tap in light to punish slow control decks and get blockers out the way by any means necessary. 2nd place is one of the few Mega-Bug decks that managed to make it into top 8’s this weekend. Nothing much changed besides the addition of Cyber Scamp, who is proving to be a problem against slow control decks.

After that is KMC Ohio which was won by veteran CVH with his 4 color Haven deck. 2nd place was a Light rush deck and Kalima finally reared her head coming in at 3rd place. Around the bend are 4 Dragon Decks and 1 more Haven Deck. Spencer Swan and Gordon Hunt both made top 8 as well so a great day for Team Peach and a good showing for Control. We’re starting to see a ton of similarities in the decks here and i’ll go in to that in a minute.

Finally is KMC Albany where Robert Herbert won it all with his 4 color Haven Deck. Carl Reddish made top 8 with Mega Bugs. The rest of the top 8 consisted of 2 more Haven, 2 Dragon decks, 1 Mono Fire, and 1 Water/Dark/Light Aggro deck. This KMC had some interesting choices from the control players with Robert Herbert and David Bruno both piloting Haven Decks containing Blinder Beetle Primes.

My pick for the Top 5 cards this weekend:


1. General Finbarr. From Dragon decks to Rush decks the powerful Cyberlord known as Finbarr was all over the place. In dragons he allowed players to refill their hands and get aggressive with their birds to put away the game early if they needed to. In Rush/Aggro decks, it bounced blockers back to their opponents hand and prevented control players from mounting a come back while keeping the aggressive juices flowing by supplying players with more and more small creatures to pummel their opponents with. Get your starter decks fast if you haven’t already because this guy is on his way up.


2. Screeching Scaradorable. This card gave Control decks some much needed defense against Cyber Scamp, who players found to be a problem to deal with. Aggro players couldn’t just bounce it so easily because it would keep coming down and killing off their small creatures. Being able to kill opposing Umbras and Lux was a great asset as well. On the other side of that, Blurple decks found he dealt with Aqua Strider nicely and allowed that final push for the win. This little guy is making a comeback in a big way.


3. Cyber Scamp. This guy showed up in all kinds of decks with his versatility and resiliency. Once you start flooding the field it gets hard for control players to fight back with out the use of their spells and if they do, they’ve got another one of these little guys to deal with. Mega Bugs and Blurple get that much more dangerous. Watch out because that eye on his forehead isn’t looking at you, it’s looking at your wallet.


4. Heretic Prince Var-rakka. Dragons still had the best showing this weekend and this guy is a big part of that. He does quite a bit for dragon decks replacing Hyper Speed as the Fast Attack Enabler of dragons. Heretic Prince allows your birds to come in and have an even bigger immediate impact on the game and if you were attacking in early with birds, dropping this guy just seals the game right there. He’s also turn 8 which without even needing the help of birds is right before Haven decks most dangerous threats. Prince and Finbarr were best friends all weekend and things should stay that way.


5. Eternal Haven. Yea we all knew it was gonna be strong but people are still trying to perfect this guy and while Haven decks aren’t as complete as Dragon decks just yet, they were still able to put up some amazing numbers in the Top 8’s this weekend. Haven being untargetable is so back breaking, forcing players to use unorthodox cards to deal with it like Crimson Wyvern. This weekend proved Eternal Haven is the real deal and so is her price.


KMC Evansville, IN – Top 8 Decklists (September 2013)

Tourny Prep

Hello Kaijudo players! Here’s the top 8 decklists from the KMC in Evansville, IN. For now we’ll be posting lists in articles, but in the future you can expect a slicker presentation with searchable lists!!

First Place – Phillip Rose (LWF Dragons)


3x Lux

2x Keeper of Laws

3x Stormspark Blast

3x Lyra, the Blazing Sun

3x Andromeda of the Citadel


3x Nix

3x Logos Scan

3x Bottle of Wishes

3x General Finbarr


2x Jump Jets

2x Comet Missile

2x General Skycrusher

3x Herald of Infernus

1x Infernus the Awakened


3x Aqua Strider

3x Piercing Judgment


3x Heretic Prince Var-rakka

45 Cards


2nd Place – Mike Perry (Foulbird Dragons)


3x Stormspark Blast

3x Andromeda of the Citadel

3x Lux

3x Lyra, the Blazing Sun

2x Keeper of Laws


3x Bottle of Wishes

3x Nix


2x Bone Blades

3x Terror Pit

2x Umbra

1x Dreadclaw


2x General Skycrusher

3x Hyperspeed Dragon

3x Herald of Infernus

3x Hammer Dragon Foulbryn

1x Chain-Lash Tatsurion

1x Infernus the Immolator

2x Infernus the Awakened


2x Piercing Judgment


2x Dragon Knight Volaron

47 Cards


3rd Place – Jerah Doxtator (Burning Blurple)


3x Aqua Seneschal

3x Rusalka, Aqua Chaser

3x Emperor Dendrite

2x General Finbarr

3x Emperor Neuron

3x Cyber Sprite

3x Cyber Trader

3x Cyber Scamp


3x Bone Blades

2x Scaradorable of Gloom Hollow

1x Shapeshifter Scaradorable

3x Screeching Scaradorable

3x Terror Pit


3x Grip of Despair


3x Scalding Surge

41 Cards


4th Place – Shelby Jeffers (Darksea Saber)


2x Logos Scan

3x Crystal Memory

1x King Tritonus


3x Scaradorable of Gloom Hollow

2x Mesmerize

2x Gaunt Boneweaver

2x Bone Blades

3x Terror Pit

2x Skull Shatter


3x Gilaflame the Assaulter

1x Crimson Wyvern

3x Infernus the Awakened


3x Bronze-Arm Sabertooth

3x Prickleback

2x Mana Storm

3x Root Trap


3x Weaponized Razorcat


2x Bloomwarden

2x Kivu, Ingenious Shaman


1x Necrose, Nightmare Bloom


1x Shadeblaze the Corrupt


1x Heretic Prince Var-rakka


2x Squillace Scourge

50 Cards


5th Place – Robert Arguelles (Mono-Light Rush)


3x Stormspark Blast

1x Portal Tech

3x Blinder Beetle Prime

3x Keeper of Law

3x Sparkblade Protector

3x Containment Field

3x Magris the Magnetizer

3x Cloudwalker Drone

3x Rodi Gale, Night Guardian

3x Prism Blade Enforcer

3x Stalker Sphere

3x Shimmerwing

3x Shaw K’naw

3x Blinder Beetle

40 Cards


6th Place – Connor Fulcher (Chimera Blurple)


3x Aqua Seneschal

3x Logos Scan

3x Rusalka, Aqua Chaser

2x Crystal Memory

2x King Neptas

2x General Finbarr



3x Gigabolver

3x Grudge Weaver

3x Gigastand

3x Mesmerize

2x Chimera Tyrant

3x Bone Blades

3x Hydra Medusa

2x Doomblast Scaradorable

3x Terror Pit

2x Skull Shatter

42 Cards


7th Place – Mike Ferguson (Light/Fire Rush)


3x Magris the Magnetizer

3x Shimmerwing

3x Stalker Sphere

2x Cloudwalker Drone

3x Rodi Gale, Night Guardian

3x Blinder Beetle

3x Containment Field

3x Stormspark Blast


3x Little Hissy

3x Blaze Belcher

3x Jet-Thrust Darter

2x Rock Bite


2x Metal Max

3x Plasma Pincer

1x Starforge Quartz

40 Cards


8th Place – Ryan Turner (WLDn)


3x Eternal Haven

3x Lyra, the Blazing Sun

2x Keeper of Laws

2x Andromeda of the Citadel

3x Stormspark Blast

1x Orion, Radiant Fury


2x Bottle of Wishes

3x Crystal Memory


2x Gaunt Boneweaver

3x Scaradorable of Gloom Hollow

3x Terror Pit


3x Root Trap

3x Reap and Sow

2x Mana Storm


2x Panopter

3x Aqua Strider


2x Squillace Scourge

2x Grip of Despair


3x Fullmetal Lemon


3x Twilight Archon

50 Cards

If you’re looking to pick up anything in any of these lists make sure you check out for all your Kaijudo Single needs.

Deck Guru: Epic Little Hissy

Deck Guru

Deck Guru

So like I said in my last article I received a few submissions to work on and I got one that was is really enjoyable with just enough of a competitive edge! Tom Rogers gives us our first deck!

Hey Rob, this is Tom Rogers (Kaijudo_Kid) from the DM and Kaijudo sites. First off congrats on the 2nd place finish in Seattle! Secondly, I have a fun project you may enjoy upon the release of Shattered Aliances.

SBK’s Rob Wolinsky and Rob Valentino were playing games on TCO and taking deck submissions for a livestream. I quickly threw together a deck centered around Little Hissy, then named it “Epic Little Hissy.” When it came up on TCO it got a few laughs and they ended up playing a best of 3 Epic Hissy mirror match. Everyone got some fun out of it (especially Rob, who topdecked Big Hissy to reverse the tempo and win the game). Little Hissy was one of my favorite cards when the Battle Decks were first released, and I did use him for the first couple of months in a RUB deck.

Since you’re into tweaking things and this guy’s definitely a fan favorite, I’m interested to see if you come up with anything. Basically, the goal is to win battles with Little Hissy and create a rewards system for it. Lots of power boosts to make any card in hand an invisible threat to the opponent’s newly summoned creatures, and cards like Chief Thorn-Bringer or Twilight Commander to create small “bonuses” for Hissy takedowns.

First off, let me says thanks to Tom for following the format I asked for. It makes it so much easier to get the idea of what you are going for with a deck. So thanks again Tom. Lets take a look at the decklist!

Big Hissy











Light: 8
Keeper of Laws x 3
Twilight Commander x 2
Stormspark Blast x 3
Nature: 12
Chief Thorn Bringer x 3
Slumbering Titan x 1
Root Trap x 3
Reap and Sow x 2
Energize x 3
Fire: 12
Spellbane Dragon x 2
Little Hissy x 3
Legionnaire Lizard x 2
Twin-Cannon Maelstrom x 1
Magma Madness x 2
Big Hissy x 2
Light/Nature: 6
Sword Horn x 3
Homunculon The Blaster x 3
Fire/Nature: 2
Gorim The Striker x 2
40 cards
Alright so now that we got the deck list you can tell Tom really wanted to capitalize on battle tricks and battle effects. There are a lot of cool effects going on and you get this kind of aggressive tempo deck that can control any small creatures your opponent wants to put down. However I think we can streamline this a bit more. Let’s start making some cuts.
-2 Magma Madness
-2 Spellbane Dragon
-3 Energize
-1 Slumbering Titan
-2 Twilight Commander
-2 Reap and Sow
Basically all of these cuts were because they didn’t really synergize with the strategy. Sure Magma Madness and Energize gave your creatures a nifty little boost but you really have to have a board established to take full effect. Spellbane and Twilight Commander were cut to make room for some higher utility cards and Slumbering Titan was, well, just green mana every time. Reap and Sow was the hardest card to cut but ultimately I got a great replacement for it.
Tom did a great job of keeping the deck at 40 cards. In a deck like Toms you want to grab the key power cards ASAP. Keeping your deck at 40 helps improve those odds. Now don’t get me wrong, Kaijudo is not a 40 or don’t bother playing the deck type game but it is hard to argue with math.
Like Big Hissy from the show. This decks focus is on battle and really cool battle tricks as well as trying to gain a bonus from attacking/winning battles. Tom plays some great color combinations that let him take advantage of the spectacular Battle Mages and I want expand on that and then some. During testing with Toms deck I had Keeper of Laws run over Tatsurion the Unchained and Sword Horns demolish General Skycrushers. The battle mages are a key part that let you take out those creatures just out of reach. Tom has some great ramp and Chief Thorn Bringer can be absolutely insane. A turn 4 Chief into a T5 B-Mage is a brutal swing in tempo and advantage. You just removed a threat and you accelerated yourself further into the game. So we have 12 cards worth of wiggle room to add!

+ 2 Lava Leaper

I wanted to add some more Dune Geckos. After all this is a hissy deck. I was shocked that there was no Dune Geckos from SHA. So naturally, I wanted a creature with some cool battle tricks and Lava Leaper fits the bill! He has a built in protection from battle. This effect is INCREDIBLY weaker thanks to Multi-Civs, but it can still be hilariously frustrating to deal with. We now have an 8 evo-bait cards for Big Hissy.








+ 1 Big Hissy

Big Hissy
So why did I want to add more Dune Geckos? For this guy! This may seem obvious but this deck IS named Epic Little Hissy. Hissy is a focal point and can really take people off guard. One of the big issues I had prior to this build was having all these dune geckos and no Big Hissy! So sure another Hissy might not be super competitive, but it IS super fun.








+ 1 Gorim the Striker

So with all this talk about B-Mages we are going to max out on Gorim. I cannot tell you how critical that power is not to mention his effect lets your own keeper of laws run over your opponents own copies. This also powers up your Big/Little Hissy to peck off early/mid game creatures.









+ 3 Tasurion the Champion

Champion is my pseudo replacement for Spellbane Dragon. He isn’t only an aggressive powerhouse on his own but he is a shining example of versatility. The mana ramp is rarely a negative and if you get the power boost speed attack? Even better. He acts as a great mid-range finisher as well as getting to your big boss guys.








+ 1 Lepidos the Ancient

Sammy Huda just squealed like a school girl somewhere just now. Lepidos is another of those cards that lets you benefit from winning battles. However Lepidos is far from this decks focus, but I wanted another finisher esque creature while benefiting from the battle tricks. Oh yea, speaking of finishers.









+ 2 Dragon Knight Volaron

Toms deck is pre-SHA so I got to toy around with the new cards using his deck submission. Volaron is awesome and a natural fit. He is aggressive yet keeps you alive. He is your big guy killer. Your 6 B-Mages come in handy when you start pecking off his guys and amassing shields. Volaron is your version of Andromeda! You definitely won’t be able to pull him off every game so do not be afraid to put him down in your mana. However, when you do play him, he comes down in a Fiery Light Dragon Knight Champion of Glory™.







Here are the changes we made in summation as well as a formal deck list.
+ 2 Lava Leaper
+ 1 Big Hissy
+ 1 Gorim the Striker
+ 3 Tasurion the Champion
+ 1 Lepidos the Ancient
+ 2 Dragon Knight Volaron
Light: 6
Keeper of Laws x 3
Storm Spark Blast x 3
Fire: 11
Little Hissy x 3
Legionnaire Lizard x 2
Lava Leaper x 2
Big Hissy x 3
Twin Cannon Maelstrom x 1
Nature: 9
Root Trap x 3
Chief Thorn Bringer x 3
Lepidos the Ancient x 1
Razorhide x 2
Light/Fire: 2
Dragon Knight Volaron x 2

Light/Nature: 6
Sword Horn x 3
Homunculon the Blaster x 3

Fire/Nature: 6
Gorim The Striker x 3
Tatsurion the Champion x 3
When piloting this deck or rather, any rogue deck. You have to know it and play it like the back of your hand. This deck CAN win even against some of the best. You have some great speed and tricks that help you get ahead in that early/mid game. However late game is not your friend, those big ol dragons are tough to beat. Especially Infernus the Awakened you only have three outs to him, Root Trap, so it’s best to try and win before hand or be so far ahead to make Infernus irrelavent.
So Tom laid the foundation for a really cool and fun deck that I am willing to bet money on can land you cool local wins. I had a blast playing it and I want to thank him again for the awesome deck concept and I hope I made it a bit better for you. If you want to see matches with this new Epic Little Hissy build! Check out my YouTube channel TheCardAcademyTCG. For my next article I will be taking a look at the top decks from the ARG Open and the First Weekend of KMCs and giving my analysis. In the mean time keep sending in those deck lists so I can work on them and we can make them awesome decks!
For all deck submissions please send your complete list
Please Include:
– Your Deck list. (Please send a written deck list, not a screenshot.)
– Your name and city.
– Remember – please use full card names! No Abbreviations and miss-spellings please!
– A paragraph or two describing your deck: what it does, why you’re playing it, and its strengths and weaknesses.
– Don’t forget! The cooler and more out of the box your deck is the more I’ll want to fix it, so don’t be afraid to get creative!(Hint: New cards/decks will get priority)

Thinking it Through

Thinking it Through

Etiquette begins the minute you sit down and set up at the table. There are the small things such as introducing yourself to your opponent and asking how their experience has been, and there are more important things to be mindful of, such as keeping drinks off the table and making sure your playmat doesn’t creep into another player’s space. These conventions are out of politeness. The practice of sharing is a necessity for an honest game.

The Die Roll

When deciding who will go first, always share the die or dice. If a player doesn’t do this, it’s grounds to call a judge. I’m sorry if it’s your lucky die and if anyone else touches your die then it will lose its magic—I need to touch it. Cheaters will use weighted dice to make sure they always have the option. If you happen to have a lucky die that is honest but you don’t want to share, then leave it at home. It unfortunately won’t fly in a tournament setting.

This is pretty common knowledge. I would also wager that it’s common knowledge that players use a highest result when determining the winner of the die roll Many players announce this before rolling. Props to them for great communication, and I recommend that everyone does the same; however, in the event that someone doesn’t declare, the default is clearly a high roll. Don’t be the guy that tries to snake your opponent for not saying high or low and you rolled the worse result. If your opponent is a seasoned tournament player, he will just call a judge and both of you might end up with a communication violation or an unclear game state warning, or as I like to call it: “Failure to agree on reality.”

Don’t be that guy. Assume your opponent meant high roll.

“But this is the Only Way I Know How to Shuffle”

Don’t be this guy either. When each player presents their deck to their opponent, he or she has the right to shuffle instead of just cut. Always shuffle. It’s just good common practice to ensure an honest game; however, if you do shuffle your opponent’s deck there are some key ways of doing it to make sure you don’t come off as a cheater.

  1.  Keep the deck off to the side. Shuffling off to your side ensures that neither your opponent nor you can see where cards are being shuffled into the deck. If one of you could, that would destroy the integrity of shuffling in the first place.
  2.  Keep the deck above the table. Obviously shuffling under the table is a huge “no-no,” but even shuffling a deck not above the table is questionable. It could lead your opponent to think you might drop-kick** him. Worse, you could be an honest player and accidentally drop a card on the ground. If neither of you notice but a judge does, you receive a game loss immediately.
  3. Keep your eyes on your opponent. This serves two purposes. It shows your opponent that you are honest and aren’t trying to peek at their deck. It can also protect you by making sure your opponent isn’t sneaking peaks at your deck.

Time and time again I’ve heard people try and tell me that they can’t shuffle without looking at the deck. This might be true, but this is a competitive tournament. First place is free airfare, and last time I won WotC paid for a ticket costing $850. We’re playing for serious, so please respect the context in which we’re playing. I’ll trust you on your kitchen table or the local card shop to not cheat me, but at a KMC, I have to be skeptical to protect my interests.

If you honestly can’t shuffle without looking at the deck, then start practicing at home before playing in a high-level competitive event. It’s a skill that you just need to acquire if you want to perform on that stage.

I Choose You, Randomly Selected Card

With the advent of cards like Spire Puppet, players can start discarding cards from their opponent at random. For many games, there is a generally accepted way of handling this action across all high-level tournament play:

  • The opponent shuffles his hand then lays out the cards, face down, in a row on the table.
  • The player who played Spire Puppet assigns numerical values to the face down numbers.
    • Example: If the opponent has three cards in hand and you have a six-sided die, then two numbers can be assigned to each card.
    • Example: If the opponent has five cards in hand and you have a six-sided die, then they’re numbered 1 through 5 and the player rerolls on a six.
  • The opponent rolls a die to determine the result.

Why does this matter? The opponent shuffling his hand ensures that no one knows the order of the cards in his hand. This information could be somewhat public before playing Spire Puppet if the turn before you casted Mesmerize. Rolling a die—the same common die used to start the match—prevents you from feeling for a specific type of card. Foil cards are noticeably different. Even if you can’t feel for foils, just watching your opponent’s reaction as you hover your hand over each card can provide information. Either way, the randomness is decreased and invites other factors into the action that shouldn’t exist. The above practices are the fairest and safest way to produce a random discard for all parties involved. If someone has a problem with it, a judge will be called. It’s not that I don’t trust you; I just can’t afford to trust you. As Khaled Saad says, “If you give your trust to a person who does not deserve it, you actually give him the power to destroy you.”


**Drop Kicking is when a player sabotages his opponent by tricking the judge into thinking he never presented a legal deck. It starts with the player shuffling his opponent’s deck over his lap instead of the table. When his opponent isn’t paying attention, he purposely drops a card by his foot then kicks it over to his opponent. After this move is executed, he will pile shuffle his opponent’s deck and count how many cards it has (it will now count 39 instead of 40). The cheater then calls a judge. Eventually, the table will discover the missing card on the other player’s side, resulting in a game loss for that player for not presenting a legal deck.***


In no way am I promoting the use of the drop kicking technique. It’s cheating. Period. In no way do I condone drop kicking, or any other method of cheating. The explanation is meant to serve to purposes.

  1. To define the term so the audience would not feel lost
  2. To protect honest players from cheaters
Peer into the Veil

Peer into the Veil

Hey there Kaijudo enthusiasts, it’s Rafael and join me as we “Peer into the Veil” and see if we can find out whats gonna happen to these awesome new creatures and spells as they enter our realm. In this article i will do a mini review of each card in the set and then i’ll give you my opinion on what you can expect each card to be worth. So without further adieu let us begin.


Eternal Haven:


Eternal Haven is quite the beast of a card. A 15500 for 10 mana means it can currently block and destroy all creatures in the game except for Infernus the Immolator and Queen Kalima. It has the standard triple breaker and field boost we’ve come to know and love from the monarchs. It also has one of the most powerful card advantage engines in the game with its ability to fill your field with high level blockers and refill your hand while doing it. As if that wasn’t enough, he can’t be targeted by your opponents spells or abilities making him one of the most dangerous threats this game has ever seen. You’ll need to include at least 10-11 blockers to get the most from his effect but with some of the cards we’ve gotten this set, that shouldn’t be a problem.  Expect it to make big waves in the meta.

My price prediction: $45-$50

King Alboran:


King Alboran is kinda neat. 7000 power for 7 mana is respectable. At the beginning of your turn you can look at the top card of your deck and leave it there or put it on the bottom of your deck which is useful in control for setting up your draws and moving dead cards out of the way. His second ability is a bit situational since you can’t always rely on it to do what you need it to but when it works it can be the difference between winning and losing. Bouncing a fire bird off a Mesmerize or a Herald/Hyperspeed/Wave Lancer from a Grip of Despair is actually really good. Leviathan is also a plus.

My price prediction: $10-$15

Queen Kalima:


Queen Kalima is the other monarch in the set and is quite the powerhouse in it’s own right. 16000 for 10 mana makes it the second most powerful creature in the game meaning it will rarely die in a fight. It’s come in to play effect is incredibly powerful, being able to destroy up to 3 of your opponents creature in one shot. It also has the ability to return any creature from your discard pile to your hand whenever it attacks keeping your hand full and replacing the creatures you’re sacrificing with Ripper Reaper. This card, like Haven is already starting to inspire new deck types and you can expect Kalima Control to be a force to be reckoned with.

My price prediction: $30-$35

Ragelord Vesuvius:


6000 power for 7 mana is a little underwhelming. Whenever he wins a battle you can discard your hand and draw 5 cards. Refilling your had when its low is cool but this card doesn’t really fit anywhere at the moment. If Champions get support then this card could see some play. Also cards always have a shot at getting better as more and more sets are revealed and this card’s ability is just asking to be comboed with something so keep him in mind.

My price prediction: $7-$9

Wildstrider Ramnoth:


This guy is pretty interesting. A 6 mana for 6000 lets him tie with Lyra and beat down on his fair share of format staples like Herald of Infernus and Keeper of Laws. He has double breaker and at the start of your turn you may put the top card of your deck to mana. In ramp strategies, he can come down as early as turn 4. If your opponent is unable to answer him, he will allow you to get well ahead of them. Unfortunately though, the format is filled with immediate gratification abilities and he’s not so good late game when you need answers and are trying to pressure your opponent. He’s got a lot of potential though so don’t count him out just yet.

My price prediction: $7-$11

Twilight Archon:


Meet Eternal Haven’s best friend and partner in crime. Before we even got Eternal Haven, this guy was getting a lot of buzz. At 11500 power for 9 mana, he can take on a slew of strong creatures including being able to tie with Andromeda if the need arises. With a boost from Haven, he can take on almost everything else. He has blocker which is great for a control player trying to stay alive and he has the same ability as Lyra to keep a creature down for a turn. Lyra is a staple in most decks running light so you already know how powerful that effect is. Then he also has the ability to banish an opponents tapped creature whenever you play a spell allowing for deadly combos with cards like piercing judgment and spark cage. This card can easily win games if he’s allowed to stick around for too long and expect him to have a presence in the meta weather he’s played alongside Eternal Haven or not, however blocker can be a gift and a curse so be wary.

My price prediction: $20-$25

Dragon Knight Volaron:


7000 for 9 mana is weaker than we’re used to, but he has power attacker +4000 to allow him to get past a nice amount of creatures. He has fast attack and once you read his last effect, you’ll know why. At the end of the turn, if Volaron is tapped you may put the top card of your deck in to shields. Getting extra shields is always great and having “may” in his effect is important nowadays with deck out being as big a way to win the game as attacking your opponent. He also gets a big boost from being an armored dragon allowing him to come down early and getting protection from Lux is gonna be important with his low power on your opponents turns. This card is pretty fun and has phenomenal art, so expect it to see some play in dragon builds.

My price prediction: $14-$18

Heretic Prince Var-Rakka:


We all have a Gilaflame story. Now imagine if he had a dad. That is the Heretic Prince. He has fast attack and gives your other creatures fast attack and if you’ve ever seen Bolt Tail in action, you know it can cause serious damage. The ability to turn all your creatures in to an immediate threat is incredibly powerful and the fact that he is a dragon makes him much easier to use than Steamtank Kryon. His final ability can also be his most dangerous. He forces you to return a creature to your hand at the end of the turn which allows to keep a creature safe from harm for a turn or create devastating game winning combos with creatures like Squillace Scourge. Expect the first true Kaijudo combo decks to emerge with this guy at the forefront.

My price prediction: $25-$30

Borran, the Reality Shaper:


Borran is a 9000 power creature for 8 mana so it has a respectable bulk for it’s cost. Borran’s ability allows you to summon a non-evolution creature from the top of your deck whenever he or one of your other creatures is banished, if the top card of your deck is not a creature you can put it in your hand. This guy has a cool interesting effect, but im not sure if he has a home in decks just yet. He might fit in Kalima control since your killing your own dudes often, generating even more card advantage. He takes some investment to get him to work but he has a lot of cool interactions so dont write him off just yet.

My price prediction: $11-$15

Khordia, the Soul Tyrant:


At 9000 power for 9 mana he’s a little on the weak side for his costs but when you see his effects you’ll see why. When he comes in to play he returns all creatures in your discard pile to mana tapped allowing you to play a huge amounts of cards on consecutive turns if he hits it big. He combos well with Kurragar and fits nicely in to Kalima Control as well, and being a dragon is always a plus as you get backup from the birds. In addition to that, every time he attacks, he can summon a creature that is level 6 or less from your mana zone. Mana manipulation is incredibly useful allowing you to bring back cards you previously thought were gone forever. Your opponent will think twice now before they root trap your lower guys and like many cards on this list, he can generate a ton of card advantage if he stays on the field for too long. Also one thing to note about this effect is that he can bring out evolution creatures which is rare.

My price prediction: $18-$25


Ra-Vu the Indomitable:


So I laughed for a couple minutes at this card. Just wow. Ra-Vu wins all battles. I mean all of them. Haven, Tritonus, Kalima, Immolator, Andromeda. You name it, he beats it. I mean i’m not sure if he’ll catch on but the possibilities for this card are just endless.

My price prediction: $8-$10

Finbarr’s Dreadnaught:


8 mana for 6000 is small but his abilities make up for it. He draws you 2 cards when he comes down which is great. In addition to that whenever one of your other creatures would be banished, you can return it to your hand instead. This card is extremely useful in control. It’s almost like a blue Gregoria’s Fortress. This thing can get really annoying, but since it doesn’t count itself, it can be easy to get around. I still think it has a place in the meta though, as it replaces itself when it comes in to play and needs to be answered before they can get to your real threats.

My price prediction: $5-$8

Doomblast Scaradorable:


8000 power for 7 ain’t bad. When he enters the battle zone he can break a shield and banish an enemy creature that is level 4 or less. Dark Scaradorable was good in his day and banishing creatures can come in handy on occasion weather it be birds or rush creatures. He could be a finisher in blurple or a tech in some control decks.

My price prediction: $5-$9

Skycrusher’s Volcano-Ship:


The ability to attack tapped creatures is always useful but he’s really expensive and suffers from not having fast attack. You mostly would just rather have a Moorna here. If it had like massive attack power or something it would be better. Still kinda cool that the General’s from clash have like moving attacking houses now.

My price prediction: $3-$4

Dawn Giant:


6000 power for 7 mana isn’t uncommon. Whenever this guy attacks, you reveal the top card of your deck and if its a creature, he pumps himself for 4000 and gets triple breaker. Maybe if Colossus’ (Colossi?) get support he could see some play, otherwise he’s a little too random to see play right now. Cool art though.

My price prediction: $2-$4

Serpens, the Spirit Shifter:


6500 for 7 mana is good and typical of light creatures, he can take on Lyra and a few other popular creatures. Whenever one of your other creatures would be banished you can put the top card of your deck in to your shields. So this card takes a little dedication to be effective but he’s great if you can abuse him. Being a dragon is always great as well. He comes in the starter deck though so he’ll be a little cheaper than if he was only in the set but solid card nonetheless.

My price prediction: $4-$7

Blitzer-Mech Falkora:


We saw from Championships how useful Shaw k’naw is from the success of mono light rush. This little guy is a little bit better than that. Unfortunately his creature types aren’t very useful right now but coming down and being able to move an annoying blocker out the way as well as swinging in the same turn is exactly what you want to be doing in rush. If people start to mix the colors of rush decks, this guy will be in them. Great card.

My price prediction: $6-$8

Krazzix the Volatile:


He starts off at 6000 power for 6 mana and gets another 2000 everytime you draw a card. When he gets up to 12000 power, he gets triple breaker. This guy suffers from the same thing as Dawn Giant, where there are just other cards you would rather use. Wizards came out with a ton of Champion cards this set though so if we ever see Champion support, this guy may get his time to shine.

My price prediction: $4-$6

Kivu, Ingenious Shaman:


Everyone has been begging for mana recursion and we finally got it. When Kivu enters the battle zone grab a card from your mana and put it in your hand, then place the top card of your deck in to the mana zone. Short and sweet. He costs a little more than people wanted but it’s nice to know the cards in your mana are no longer gone forever. Another solid card.

My price prediction: $7-$12

Obsidian Death:


6000 for 6 mana is fine. Everytime another creature dies you get to put the top card of your deck in to mana. This counts your opponents creatures as well. He’s pretty cool and can produce massive amounts of mana in Kalima control where you’re killing off your own guys as well as your opponents. 

My price prediction: $5-$7


Blinder Beetle Prime:


This card fits right into mono light rush. It’s an enforcer, it’s 5 mana and it can potentially tap 2 creatures the turn it comes out and 1 creature every turn after that. It goes exactly with the decks game plan which is to more annoying blockers out of the way of your smaller creatures. Good card that will definitely see play.

My price prediction: $4-$7

Mark of Eternal Haven:


So like all the marks, you get the chance to play a monarch a couple turns early or you get a watered down version of it’s effect. At 8 mana it’s a little expensive if your only playing a 7 drop or lower. The main allure of Eternal Haven is its ability to bring in cards like Saracon and Twilight Archon. Summoning an Eternal Haven on turn 8 is cool, but there are easier ways to do it.

My price prediction: $1

Aqua-Reflector Nomulos:


At 6 mana for 2000, it’s realistically meant to be a draw engine that you block with every turn and keep playing for cards. Unfortunately 6 mana to draw a card isn’t very good. If you want a good blocker that goes back to your hand, you’re kinda gonna want Wave Lancer. There are some mono water rush decks out there though and this isn’t bad bait for Aqua-Ranger Commander.

My price prediction: $ .50

Cyber Scamp:


This card is pretty awesome. Everytime your opponent casts a spell you get to summon another one of these little dudes from your deck. Pretty good in water based rush decks. He’s a cyber lord so you can evo him into Neuron after he’s done his thing. He can be really annoying to remove since he replaces himself so you can’t just bone blades him and he comes down early enough so your opponent can’t dig for answers without triggering him. I expect this guy to see quite a bit of play.

My price prediction: $5-$10

Curse-eye Black Feather:


This card is awesome. Discard is getting better and better and Black Feather is the cherry on top. One weakness of discard is that you were losing resources as well, with this card it’s the opposite. With the ability to draw cards while you’re dwindling your opponents hand, you can keep the pressure coming instead of going into top deck mode after a few turns.

My price prediction: $2-$4

Mark of Kalima:


So far this is the only Mark with the potential to see play. Terror Pit is a 7 mana kill anything. Mark can be an 8 mana kill 2 creatures though your opponent chooses which creatures die.  Your deck needs to be really heavy on the dark to get the most out of this card but it has some potential to see play.

My price prediction: $2

Blazetrail Gilaflame:


This card is basically the same as the original Gilaflame except it costs 1 more mana, it has 2000 more power and its and Evo! Because of the ruling of Evo’s, if you return this card to your hand, you will also return the evo bait. To play evo bait and this card in the same turn you would have to pay 7 at least. On the bright side, your opponent can’t bone blades him and Scaradorable of Gloom Hollow can’t perma-block him. He can actually be very annoying in some situations though so he could get a spot in mono red.

My price prediction: $1-$3

Onslaught Trooper:


So this guy can attack twice in one turn or attack once and keep himself from being attacked by your opponents creatures. He also can’t be affected by Lyra if he’s untapped and you can use him to circumvent one of Andromeda’s Awe Strike triggers. He could see some play in mono red rush or red based midrange decks. Not a bad card at all.

My price prediction: $1-$3

Ninja Pumpkin:


This can be very annoying against rush decks and with ramp he just might be able to save you in time. If you can pump up his power he can get more and more annoying. He’s also a nice addition to Mega Bugs where he can be a lightning rod and protect your smaller creatures from harm.

My price prediction: $2-$6

Striding Hearthwood:


At 7000 power he’s a little above the curve. With a ton of cards in this set and Clash punishing players for banishing creatures, this guy actually has an ok effect. Putting it into mana is still a kind of reward though and just like Ninja Pumpkin, he doesn’t really have the creature types to back him up. He’s pretty interesting though and if banish effects start becoming really bad, this guy could see some fringe play.

My price prediction: $1-$2

Calamity Bell:


Random discard is always good but random tapping is not. Stormspark Blast will always save you or always allow you to attack in to your opponents field. This card can’t really be depended on when you really need it. Maybe at 4 or 5 mana it would be much more playable, or even if it said tap all enemy creatures equal to and lower. Still though, it’s good enough that it could see some play as a 1 or 2 of just as an occasional extra Stormspark and as more and more creatures that can’t be targeted are revealed you’re gonna want blanket effects.

My price prediction: $1-$4

Zoltara the Mercenary:


The new cycle of battle mages are a little underwhelming compared to the Clash cycle. Giving your whole field blocker is something we got last set in the form of Zone Defense. Zone Defense didn’t see much play but this card is attached to a body and can also pick off a card from your opponents hand while he’s at it. Random discard would’ve made this card a bit better. The field wide blocker can be useful in some situations but i think he’ll be outclassed by other cards.

My price prediction: $1-$2

Axos the Avenger:


So as with Zoltara field wide blocker is neat but not always good. The second effect is just not strong enough on a 6 drop. Zoltara has a better chance than this guy just because the discard is better than the banish. Cool art though and he’s got enforcer going for him.

My price prediction: $.50-$1



I think we got spoiled by Piercing Judgment being so good for its mana cost so the cycle in Shattered looks a little worse. This card is actually not bad. It’s either a Tornado Flame or a Lyra both of which are great. It needed to be a little cheaper(mana wise) or do both abilities but it’s still removal and that’s always incredibly desirable on a shield blast. This card, like Calamity Bell is good enough that it could see play in the occasional deck, just it’s not the auto 3 of people were looking for.

My price prediction: $1-$4

Mar-Blurpa the Weaponsmith:


I think this cycle of battle mages suffers from costing too much for their effects. Drawing a card and banishing a small creature are both nice effects, it’s just 6 mana is a bit too much to pay for it.

My price prediction: $1-$3

Scalding Surge:


This card is the one new multi colored spell that gets the closest comparison to Piercing Judgment. They both cost 4 however Piercing does two effects and this card gives you the choice of 1(rock bite or veil vortex). It would definitely see play in fire/water decks just because of the options. It’s not as versatile as Piercing but it’s still a fine card in multi colored decks if you were gonna run Veil Vortex anyway.

My price prediction: $2-$4



This card gets immediately compared to Grip of Despair because they’re almost the same except Crystalize forces the player to place a card from their hand in to mana instead of discarding it. Because of that people automatically assumed it was worse which it’s not as bad. Sure it’s not as hard on the opponent as Grip but they’re still losing a card and it’s still a Root Trap against an opponent with no hand. Not only that but it’s a bit more versatile than Grip. I’ve flipped Grip with Bottle of Wishes on my opponents empty field and was forced to bounce my own creature and discard a card.  Crystalize is a lot less punishing and allows for more combo’s by allowing you to bounce your own stuff and mana ramp, even if it is from your hand.

My price prediction: $2-$5

Otuska the Infused:


This and Skaak(Darkness/Nature) are probably the battle mages with the best shot at seeing play. 6 mana for sprout and a draw 1 is a bit more reasonable and Cyber Lord and Beast Kin are both great creature types to have.

My price prediction: $1-$3

Foul Mana:


Way too expensive. Nature and Darkness have much better cards they can play. The effects on it are fine but not for 6 mana.

My price prediction: $.50-$1

Skaak the Stinger:


This card is pretty straight forward. Discard, mana ramp, and a body for 6 isn’t the worst thing on the planet and it has Chimera and Mega Bug for creature types which are both relevant. Just like Otuska, it’s a little expensive but it has some good things going for it.

My price prediction: $2-$4

Uncommons/Commons:(For those of you who don’t know, when i say “Limited”, i mean tournaments where you open booster packs and make your deck from the cards you pull)

Blade Barrier:


This card does the same thing as Lyra for 3 mana. While Mesmorize replaced Razorkinder Puppet, Lyra has a bigger body than Puppet did. While it won’t replace Lyra, it can definitely compliment it giving control another tool against rush and rush another tool against control (funny how that works). Solid, good card.

My price prediction:  $.50 – $.75



If this card was an enforcer, it might have a shot but battle sphere is a little irrelevant. Limited play only for now.

My price prediction: $.10

Replicator Patrol:


This card is pretty cool. 2 or even 3 Blockers for the price of 1 is awesome and even better if you have a Panopter on the field. 3500 power isn’t bad either, allowing it to take on the likes of Keeper of Laws. He could definitely see play in some Blocker decks.

My price prediction: $.25 – $.50



This card has potential. It can save you from losing the game in the nick of time. It might be a little situational to see play but not bad nonetheless.

My price prediction: $.25-$.50



It’s a 7000 when it blocks and it’s an enforcer. A lot of the evo’s we’re getting are getting stronger and harder to hold off. 7000 on turn 5 can be very helpful with helping control get in to the late game. He’s got potential but there are probably more important choices for constructed. He’s nice in Limited though.

My price prediction: $.25

Angler Cluster:


It’s basically Frogzooka with a different creature type. If Undertow Engine’s get some kind of support than maybe this card sees some play, otherwise he and Frogzooka are both taking a back seat for a while.

My price prediction: $ .10



Not much to say here. Not very strong and doesn’t have a relevant creature type. Limited only.

My price prediction: $.10

Deep mind probe:


This card is actually pretty good. Sets up draws, moves dead cards to the bottom and replaces itself. With shield blast and at 3 mana it has the potential to compete with Logos Scan. It does what control wants and can even set up Hive Queen plays in Mega-Bugs. I’ll be playtesting this card and you guys shouldn’t be surprised if it shows up this KMC season.

My price prediction: $.50

Phase Scout:


This card should become a staple in blue based rush decks and it’s an aquan so it can evolve in to Aqua Ranger Commander later on. It’s also great in Limited.

My price prediction: $.50-$.75

Recon Mission:


This card is alright. It’s nice at 2 mana but you probably want some more reliable and immediate draw if you’re trying to rush your opponent.

My price prediction: $.10

Dagger Doll:


If the point of Slayer is that they’re going to die anyway, than power doesn’t really matter. There are better cheaper slayers you could be running. He’s nice in limited though where removal isn’t that great and your opponent just dropped their bomb.

My price prediction: $.10

Gaunt Boneweaver:


It’s probably only gonna get it’s effect off once and then die blocking. It’s alright against rush but Gloom Hollow and or Grudge Weaver are probably better choices here. There are a lot of small creatures in limited though so he might have some use there.

My price prediction: $.10

Ghost Bite:


This card is good enough to compete with Bone Blades next format. This card is more useful throughout the game but Bone Blades can take out the likes of Keeper of Laws, Gilaflame, and most of the rush Evo’s. Bone Blades probably wins out here slightly but it’s nice to see the game progressing and forcing us to playtest and make those tough decisions. Give it a try!

My price prediction: $.50-$.75

Maddening Whispers:


One of the best cards in the set hands down. Control will want to play it and Discard based decks will start to emerge because of this card and many others in this set. A discard 2 is spectacular even if they get to choose and it’s still ok against Keeper of Laws. Mesmorize turn 3, Fumes/Spire Puppet turn 4 and this on turn 5 is enough to kill most hands while maintaining a hand of your own. Definitely be prepared to see this card in the format.

My price prediction: $1-$3



It’s cute and it’s a Chimera so it has some support but it doesn’t really have enough going for it to see play at the moment.

My price prediction: $.10

Blastforge Scrapper:


It’s a Drakon and it’s not too expensive to see play in red rush. Having drakon also gives you one of a few card that can evo into Blazetrail Gilaflame in limited.

My price prediction: $.25

Cinder Fist:


The ability to attack untapped creatures is good but Overcharge and the Clash Battle Mages are probably better choices if you need that kind of thing. Combo’s well with slayers in limited though if your desperate to take down an opponents big creature.

My price prediction: $.10

Magma Ram:


Blockers are getting stronger and stronger so cards like this have bigger chances to see play. It’s gotta feel good to take out your opponents Twilight Archon with this guy. There’s quite a few blockers in this set so it’s nice in limited as well.

My price prediction.: $.25-$.75

Skytalon Harrier:


Giving Fast Attack is useful and it’s awesome when you’re trying to push for game in red rush. Often your one fast attacker away from the win and with this guy on the field, your chances are much better. Not having Drakon is a bit of a downer though.

My price prediction: $.50

Sledgehammer Slammer:


Name rolls right off the tongue doesn’t it? Doesn’t have much of a shot in competitive decks but a potential 5000 for 4 in limited is alright.

My price prediction: $.10

Headstrong Wanderer:


Beast Kin’s actually have quite a bit of support and this dudes a nice addition to it. My friend actually had a mono nature deck back during Evo Fury which was successful so who knows what the future has in store for Beast Kin’s. There are also a fair number of Beast Kin within the set so he can be really good in Limited if you pull the right stuff.

My price prediction: $.25

Jarbala Keeper:


There are cheaper and better Beast Kins if you really need one.

My price prediction: $.10



Awesome limited card but not very useful anywhere else.

My price prediction: $.10

Transforming Totem:


Hand to mana zone is not the best thing and mana upon death doesn’t make up for it. Blocker would have been nice but it would have to be part light for that.

My price prediction: $.10

Wild Growth:


Ramping by 2 mana is strong but losing 2 cards from your hand to do it is not so good.

My price prediction: $.10

The Quartz’s:


The Quartz cycle are still not ready to have their time in the light. At the moment mono colored creatures still have a large presence in decks so these don’t really get much competitive play just yet. They’re also all quartz type creatures so they don’t have evo’s or any other kind of support. They’re great in limited though where they help you get right over your opponents creatures and are often pumping by 2000 power.

My price prediction: $.10

Lost Patrol:


This is an aggressive card in 2 colors that aren’t normally very aggressive. In current decks, he doesn’t fit anywhere but as more cards like these are released you can expect many different color combinations to have aggro variants. On the bright side this is one of the strongest commons you can pull in Limited.

My price prediction: $.10

Spire Puppet:


Fumes is starting to get a resurgence in play and this card is Fumes and more. He has 500 more power and his discard is random. The only difference is Spire Puppet is part light so if your running a deck with no light, then you have to run Fumes. Still i really like this card and i expect it to see some play next season in control decks.

My price prediction: $.50



4500 power Skirmisher/Blocker for 2 is awesome but i’m not sure how much i like him dying as soon as he wins a battle. I feel like that 500 power isn’t worth running him over Aqua Strider if you have that choice. If he had 5000 power than it would be a bit better but as it stands he can’t really take on anything that Aqua Strider can’t. If you’re not running water it could see some play and enforcer is always a good thing.

My price prediction: $.10

Tar Gusher:


Kinda cool if you’re making a fun slayer deck or if down the line Light/Darkness rush becomes a deck, not much other use right now. Great pseudo removal in Limited.

My price prediction: $.10

Flamewing Phoenix:


This kind of “Creature into Shield” effect is usually better on blockers because your opponent will rarely attack in to it but with that ability to turn in to a 5000 every turn, they’ll have to kill it eventually. Unfortunately he probably won’t see play because there’s more important stuff you want to run right now but he’s alright.

My price prediction: $.10

Metal Max:


2 drop 3500 creature with Enforcer to boot. What more could you want? If Fire/Light Rush becomes a thing, this card will be a 3 of in it.

My price prediction: $.50

Plasma Pincer:


This card is pretty awesome. It grows to a 5000 when it attacks and then untaps at the end of the turn, keeping himself safe from harm. Even though it doesn’t have any supported creature types, it’s strong enough to see play in rush decks and strong in limited.

My price prediction: $.25

Prototype Gunship:


This card works well against rush decks where you can get a block out of him and kill one of their small creatures. 2 for the price of one. Fire and Light isn’t traditionally a control combination so i’m not sure how much play he’ll see though.

My price prediction: $.10

Aqua Trooper XJ-3:


It’s a little weak for constructed, even if it has Power Attacker. The lack of Fast Attack and high mana cost prevent this card from applying much pressure. Awesome in Limited though where there’s almost no way to permanently get rid of this guy.

My price prediction: $.10



He’s got potential but his low power is a hindrance. Aqua Seneschal is better here most of the time but i guess  Fire/Water rush decks can use him in the future just because of that fast attack. There isn’t a whole ton of draw in limited so he can be a useful asset there if you can protect him for a few turns.

My price prediction: $.25

Flame-Vent Diver:


Just like Metal Max, this guy could see play if Fire/Water rush decks get some more support in the future. Having Drakon is always great and being a 2 drop 3000 power is good as well.

My price prediction: $.25

Unstable Rockhound:


Rusalka is probably better if you’re looking for cheap bounce on a creature and neither of it’s creature types have any support right now.

My price prediction: $.10



It has 500 more power than Full Metal Lemon but trades Skirmisher for Guard. Full Metal Lemon saw some play so i don’t see why this card can’t either. Seems like a nice addition for non-Light control decks.

My price prediction: $.25



This card has a ton of good things going for it. You get to draw a card each time it attacks and if it ever dies you get to put him in to your mana. Along with that he’s got a hefty 4000 power and he’s part Cyber Lord, all for 4 mana. I can definitely see this guy getting some play in Mega Bug decks as his abilities and power more than make up for the 1 mana difference between him and Aqua Seneschal. Great card.

My price prediction: $.50-$1

Squall Darter:


Probably an auto include in Mega Bug decks. 2 great creature types, 1 of which is Mega Bug. Power Attack +2000 so it can take on its fair share of creatures and unblockable to get past pesky blockers and right in to those shields. This card fits so well in to Mega Bugs it’s not even funny. Ok it’s a little funny.

My price prediction: $.50

Wavebreaker Tribe:


Aqua Sabretooth decks are making a comeback and this guy is perfect for it. He’s got Beast Kin so he can Evo right into Bronze Arm Sabretooth. He’s also got Aquan which can Evo in to Aqua Ranger Commander who is slowly rising in popularity as Aquan’s get better and better cards. If those 2 reasons weren’t enough, he’s got a respectable 3000 body for 2 mana to boot.

My price prediction: $.50

Goop Striker:


If you’re gonna take out an opponents big creature, you might as well get some mana while your doing it. I can kinda see this guy getting some play in Kalima decks and like i’ve said Slayer is an awesome thing to have in limited.

My price prediction: $.25

Haunted Harvest:


Unfortunately if your opponent is attacking, you’re most likely only gonna get 1 block out of this guy. Ramping is nice in limited though when you’re waiting to cast that big creature you pulled.

My price prediction: $.10

Masked Gravewing:


This guy is actually pretty interesting. He could go in to Kalima where you can bring back your dead friends however, getting your opponents creatures tapped will be hard unless you run Light. There may be more dependable cards out there but if you find yourself testing Light in Kalima Control, i would give this guy a test.

My price prediction: $.25-$.50

Terror Hound:


5000 power for 4 isn’t bad and Beast Kin is always welcome. Beefy in Limited if you need an early beater and has some potential for Constructed.

My price prediction: $.25


Necrose, Nightmare Bloom:


This card got a lot of attention thanks to the Kalima Control deck piloted by James of the Wizards R&D team. It works perfectly in that deck and i think people realized it can work well in other decks as well. You get a creature back from the discard pile to your hand when he’s summoned and you can summon a creature level 5 or lower. Creature recursion is useful no matter what deck your playing and some of the best creatures in the game are level 5 and lower. His low 3000 power is made obsolete by the fact that he’s 2 creatures for the price of 1. Right now everyone immediately thinks of Kalima Control when they see this guy but expect to see him in all kinds of decks that can support his colors.

My price prediction: $12-$15 (NOTE: This card is selling for almost 20 at the time of this article however i predict it will settle down a bit as more copies go in to circulation)

Cyber Walker Kaylee:


This guy can come down and revenge kill small creatures early in the game and is virtually immune to retaliation as he’ll just go back to your hand. There’s a lot of good 3000 and lower power creatures in the format and the ability to come down and kill them or tie with them without fear is pretty useful. Cyber Lord is good to have as well and we’re getting more and more Stompers so they may get some support as well.

My price prediction: $3-$5

Veil Stalker:


This card has one of my favorite arts so far and luckily he’s a good card as well. 6 for 6000 is standard and when he is summoned your opponent discards a card at random and if it’s 3 mana or less, you draw a card. As Keeper of Laws grows in popularity, we’ll look to creature abilities to give us a hand. He’s got a bigger body than Razorkinder Puppet and random discard can do the job just fine. The draw ability added on to it is just butter. With Mesmerize and Maddening Whispers backing this card up, you can expect to kill your opponents hand often and it has the power to trade with strong stuff like Lyra if need be. Also with the amount of Champions we’ve been getting, this guy has a shot at getting even better as time goes on.Probably one of the better Set Premiere promo’s we’ve gotten.

My price prediction: $6-$8

Ba’kaar Frostwing:


11000 power for 8 mana is actually pretty great and Dragon is probably the best creature type you can have these days. He can only be blocked by a very small amount of creatures and when he wins a battle, you can draw 2 cards. He gives you a ton of options. You can go in on the shields with an unblockable beast or you can gather your resources back by going after their creatures. Solid, playable card.

My price prediction: $4-$6

Death Liger the Justicar:


Last but not least is our Starter Deck Super Rare, Death Liger!! Power subtraction is great and versatile and an on the field tap engine can be very powerful. While Twilight Archon turns every tap spell in to a terror pit, this guy flips it around a bit and adds tap to every banish ability you have. Death Liger and Twilight Archon actually compliment each other nicely. This card also combo’s well with Gregoria’s Fortress. This guy has a ton of combo potential and continues the streak of playable starter deck cards started in Clash. With this guy and Serpens showing up in the deck, you can expect them to fly off shelves so get yours soon if you plan on running those colors.

My price prediction: $5-$7

All in all Shattered Alliances is a great set with a ton of powerful and valuable cards. Expect the meta to change quite a bit and always keep cards in the back of your head because they may not be playable today but tomorrow is a different story. Thanks a ton for reading and feel free to leave comments and give me suggestions. Look out for my next article but until then go crack those Shattered packs and playtest, playtest, playtest!!

Also check out my team channel this weekend where i’ll have a case opening and some coverage of our set premiere:

And check out for all your Shattered Alliances needs including booster boxes for $60